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★ 5.0 average from 1 person · 1 entry
Nomenclaturally speaking, this is the closest something can get to being a Game without being a Game. It is a form of play contingent on a very particular movement system, and yet it is fractured across different games, stuck as a mere Game Mode. Hopefully Momentum Mod can fix that. As for the game itself, it is perhaps the closest 3D analogue to Geometry Dash one can find, in the sense of navigating a custom-built space along a preset path, unable to stop and smell the roses. This core idea of everything being ephemeral gives the level designer ample room to make every detail count, knowing where the player will be looking at all times. Also like Geometry Dash is the nature of surfing as a very physical activity, where improvement in the long term comes not from learning new strategies, but rather pure mind-melding with the game, letting Source's physics be an extension of yourself. In any given map, you'll be scouting out the route, figuring out the route that conserves the momentum needed to make it across large gaps, and later, when going for new records, discovering the little tricks and shortcuts to shave off hundredths of a seconds --- but that's only one half of the gameplay. Even if you know what do it, actually executing on that plan is where the true test of skill lies. Eventually, every minute loss in speed from a suboptimal board or flick will feel like slamming against a wall in real life. Truly visceral. I love this game(mode).
